As soon as you backdash with him you have to cancel within 2 frames of the backdash start up animation. His backdash cancels require real fast strict timing. Kain - During backdash you can cancel into his charge dwn, up + B/D, TOP attack (C+D), all supers. Hoku - During backdash animation cancel into either qcf + A/C or qcb + B/D Jenet - During the backdash animation cancel into dwn + B/D (Might need to double tap down at times for it to come out more consistant) Here is a list of which characters can cancel their backdashes: Certain characters can cancel out of their backdash animations as well. So use it wisely and don't do it at the wrong times cause you might get hit as you finish the back dash animation. It does have a small period of recovery at the end of it. It has invicibility during the back dash so you can go through normal, special or super attacks. So for feint cancels or breaks this can be helpfull for a lot of situations where your opponent is cornered.Įveryone can back dash in Garou. Here is a list of character that can run only: Rock, Hoku, Dong, Terry, Gato, HotaruĪnd characters that can dash only: Grant, Kain, Jae, Freeman, Kevin, Jenet, Butt/Marco, Tizoc/The GriffonĬharacters that dash usually have better mixup options since dashes are faster than runs. Super Jump (SJ) - dwn, then quickly hit ub/up/uf (Only for Dong and Jenet). You si,ple press ub/b/db just as you are about to get hit so you can JD their attack. You can't air block in Garou MOTW but you can JD while you are in a normal jump state. Also remember that you cannot Just Defend when you small jump so make sure you use it wisely.
![garou mark of the wolves b jenet garou mark of the wolves b jenet](https://static.tvtropes.org/pmwiki/pub/images/keyart_garou_edit.jpg)
Use small jumps to throw off opponents that think you'll attack low as you jump in, to land a overhead attack opening. Since small jumps tend to be a bit more difficult to counter from the amount of jump height. Your character jumps about half the amount of a normal jump which can help you when you want to throw an opponent off.
GAROU MARK OF THE WOLVES B JENET PS2
(On the PS2 it's bck + select button or fwd + select button, 360 version is bck + back button or fwd + back button) Also right when you win a round after the KO you can do special hidden taunts by hitting either bck+ start or fwd + start on the AES/MVS versions. You can cancel out of taunts during the taunt animations. You can also add a taunt button if you have more than four buttons on the PS2/360 versions of the game. Xbox 360 version you use the back button to taunt. Taunt - AES/MVS (arcade) versions you press start to taunt your opponent. This guide is good for the MVS/AES, DC, PS2 and Xbox 360 versions of Garou MOTW: It should give you guys a good idea of how the game engine works in detail. So to start things of here is a quick write up I did for the game engine. Both versions run at a faster frame rate than the original arcade version. The Xbox 360 is the best port out now but PS2 version is still good for tournaments. The "Guard Cancel" letters now show up so it's a fixed PS2 port. Version with the same exact training mode. Garou MOTW is out for Xbox live (6/24/09), the netcode is pretty bad, GGPO is still better. Also this post will be updated if there are any changes or fixes.
![garou mark of the wolves b jenet garou mark of the wolves b jenet](https://i.pinimg.com/originals/d5/c7/ed/d5c7ed6f67420aef66e85b11c8af6617.jpg)
If there is anything here that you don't understand don't be afraid to ask questions. Here you will find everything you need to know about the Garou Mark of the Wolves game engine. Welcome to the Garou Mark of the Wolves thread.